Roller coaster tycoon

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User research/interviews show you what to build and when. Key takeaway: For a business or product to thrive, you need define what success looks like, push the envelope, and then in the next quarter push yourself even harder. This ultimately helps you focus your attention and requires different strategies. When starting a level players are given a couple business objectives to reach within a limited time frame. And after playing a couple park scenarios, I began to reflect on just how many useful lessons this game taught me… Setting goals help you focus.

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Let me tell you, the game is even better than I remembered.

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Sam Sawyer developed this game back in 1999, and it wasn’t until recently that I discovered they released RollerCoaster Tycoon Classic for phones and tablets.

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I didn’t realize it at the time, but it turns out my favorite computer game growing up was teaching me all about business, product development, and user experience. A Crash Course into Business, Product, & Design by Playing Rollercoaster Tycoon